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Fleshing out Middle Earth: Weta Digital Creatures (GDC 2003)

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Fleshing out Middle Earth: Weta Digital Creatures (GDC 2003)


Published March 6, 2003


This keynote discusses specific approaches to crowd animation, creature setups, digital doubles, Ents, the specific challenges involved in bringing Gollum to the screen, and how the concept of 'creature iteration' informed the development of one of the world's largest digital visual effects infrastructures.

Speaker: Jon Labrie


Run time 50:04
Audio/Visual sound, color
Language English

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